After several years of maintaining backward compatibility Or Else, I've decided it is time to make a break. And if I'm going to break compatibility I might as well go all the way and make all of the changes I've been saving up over those years.
I've created a new website and started documenting the changes in the new version. I'm looking for feedback from current Premake users both on the proposed changes and anything else they'd like to see. Stop by the new site and join the conversation.
Okay, maybe just one more, for good measure. Premake 3.5 is now available, sporting these shiny new changes:
Enjoy!
Premake version 3.4 — the latest, greatest, and possibly the last release in the 3.x branch. Lots of good stuff in here!
no-pch flag to suppress precompiled headersThe first 3.4 release candidate is now available! Lots of good changes in this release:
no-pch flag to suppress precompiled headersGive it a try and let me know what you think. If all goes well we can have a final release in the next week or two.
Enjoy!
Due to a persistent spammer, I am turning off comments on this site. The new site has a proper spam filter installed, so comments are still available over there.
Premake 3.3 is now available! Read on for a complete changelog.
Support for prebuild, postbuild, and prelink commands have been added for upcoming version 3.3 by Takeshi Miya (many thanks!). What follows are his comments on this new feature.
Premake 3.2 is now available! Changes in this release include:
_PACKAGES globalmatchdirs()Support for the free Code::Blocks IDE has just been checked into SVN, for the upcoming 3.2 release.
I have finished moving the project back to the comfortable confines of SourceForge. If you’ve been working from the Berlios Subversion repository you will need to switch to the SourceForge repository. I have also taken this opportunity to significantly upgrade the website. Hope you like it!
With that out of the way, I have started working on the next release. My current plans include support for Code::Blocks, plus some catch-up work on the MonoDevelop and SharpDevelop generators. I will also try to hit some of the requested enhancements while I’m in the code (but patches are always welcome!)